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Professional Projects

Exoborne
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My Work and Contribution

Exoborne is an open-world, tactical extraction shooter set in a world torn apart by extreme forces of nature. The game is developed by the game studio Sharkmob where I'm working between September 2024 and April 2025

About Exoborne

About My Work On Exoborne

Working on Exoborne my responsibilities have been things like:

  • Key contributor to the game destruction system.

  • Led planning and development as a Feature Owner from concept to final product, coordinating with VFX,  UI, and code to get them finalized

  • Prototyped events and other gameplay elements.

  • Worked together with large teams to improve parts of the gameplay experience

  • Designed and developed tools to enhance workflows and efficiency inside the Unreal Engine.

  • Worked tactically together with the rest of my team and QA to refine my work based on their feedback 

(The release date for this project is currently unannounced therefore I can't release more about my work at this moment in time)

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This level is inspired by games like The Division & Uncharted. 

A 3rd person shooter, with a focus on Combat Encounters & Level Design

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This experience is inspired by games like The Last Campfire

A top-down puzzle, with a focus on Puzzle & Level Design 

Portfolio Projects

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Spite: The False God
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Pitfoil
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Stage Fright
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Protocol 14
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Library of Illusions

Group Projects

Game experiences made at The Game Assembly

Created together with Animators, Programmers, Artists & Tech Artists

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Slumberland
Scatter
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Little Sinner

Other Projects

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