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Level Designer

Level Designer at

KAPRA
GAMES
Play Demo Here
Overview
Silent Sadie is a puzzle-platformer set in Hollywood’s golden age. Players join Sadie on her journey to stardom, navigating stealth, puzzles, and fast-paced platforming sequences—all wrapped in a humorous, silent film-inspired aesthetic.
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I joined Kapra Games to help build out the game’s demo, working closely with a small, passionate indie team to bring this charming concept to life.
About My Work On Silent Sadie
During my time on the project, I:
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Designed and built all levels featured in the gameplay demo.
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Collaborated with game designers to shape the game’s mechanics, pacing, and moment-to-moment experience.
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Prototyped a core gameplay mechanic, contributing to its early design and feel in the demo.

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